Chronicles of Gaja

The End (?)

The Campaign is on hiatus as of 17/9/12. Hopefully we’ll be back…

Session 14

The party reaches New Bael-Turath, where Thug-Ray is resurrected. Gavrel meets with his former teacher, Magister Drevoxin. The Magister shows the party a huge flying vehicle, a Battleship, that will give them an advantage in the war against the Dragonborn. He also shows them a few failed experiments to merge Fiend and Dragonborn.

After resting for a few days, the party is sent to the Dwarven Lands, to investigate rumors of an alliance between the Dwarves and the Dragonborn. Pretending to be members of an underground movement fighting against the tyranny of the Tiefling Realm, the party obtains sensitive information from dwarves and dragonborn.

The dwarves are building dragon-saddles for the dragonborn, and also fist sized “bombs” filled with explosive powder. Having gleaned these secrets, the party leaves the underground city of the dwarves, but only after destroying the whole stock of bombs ready for shipping to the Dragonborn realm.

As the dwarven city is consumed in flames, the party escapes.

Session 13

The party manages to smuggle the Hammer into the Undercity. When they go back to Father Dumas, they find an emissary from New Bael-Turath, Tulip, waiting for them. He handles a message to Gavrel, but the wizards keeps the contents secret.

Alexia performs a ritual on Thug-ray, to free her of the shard of Witchfire still embedded in her body: the dark priestess does not survive, but the shard is recovered, and Alexia re-forges Witchfire!

The party and Alexia go to the Vault where the undead legion is interred, and thanks to the Hammer and the Sword, they awake the undead, and send them to march on Corvis. War is on the streets, and while Alexia enters a magical duel against the wizard Vahn Oberen, the party takes advantage of the spreading chaos to pillage a few choice shops, and then to smuggle into the Castle.

There, they reach the treasure room, empty the Royal Treasury, and leave the place, trying to avoid the battle outside. Prompted by Gavrel, the party returns to the empty Vault of the Undead, where they recover a huge brass ring, apparently needed by the tiefling wizard.

With their bags full of stolen gold, the party abandons Corvis to its fate, as the undead horde kills every living creature.

Session 12

The party reaches Thug-ray on the road, and bring her back to Father Dumas. The priest performs a ritual to purge the shard of Witchfire contained in her body, but the spell does not have the desired effects. Thug-ray is alive, but there’s no trace of the shard.

While she ponders on this, Alexia sends the party to retrieve the hammer of Duteous, which is said to be needed to open the door leading to the Legion of Lost Souls. She reveals that the hammer is located in the tunnels below the Gatormen’s Temple. The party travels there, and after fighting a few giant worms they reach the room where a giant, engraved hammer is half-buried into the rock. After several hours of digging, the party recovers the huge hammer.

As they rest from the hard work, they start to think of a way of transporting the hammer back to Corvis.

Session 11

On their way out of the library, the party is met by the Librarian, who introduces them to Arun, an half-orc monk that will help them in their mission to free Crovis.

Kairon is lost, and Morrka announces her intention to leave the party, to seek for a way to save Kairon.

The party delivers the Umbral Spire to Devlyn Bane. While he’s performing the ritual to get rid of his “curse”, city guards attack his home. The party takes care of them and of their Mind Flayer ally.

After completing the ritual, Devlyn is now ready to help the party. Unfortunately, Thug-ray and the Witchfire are still missing. The party travels to the Undercity to investigate, but eventually all clues point back to father Dumas.

The party goes to visit the old priest, and finds out that Thug-ray delivered to him a broken Witchfire. It seems she was wounded by the sword, and a fragment of the blade was “absorbed” by her body. Being severely wounded, Thug-ray decided to make haste back to New Bael-Turath.

Alexia tells the party that without the missing fragment the ritual to summon the undead entombed under Corvis will not work. The party leaves the city, to reach Thug-ray before it’s too late.

Session 10

Father Dumas informs the party that there’s an hidden undead legion awaiting below Corvis, but the fearsome warriors are asleep, and only a ritual performed with the Witchfire can awake them.

The party goes to Corvis to deal with Hellstrom about a reward, and once they find an agreement, they’re directed to Devlyn Bain, a powerful sorcerer who can perform the ritual.

Unfortunately, Devlyn shares his soul with a demon, who will certainly take control if Devlyn is under stress. The only way to release him from this curse is to obtain the Umbral Spiral, a magic tome hidden in the Corvis University.

Due to this issue, the party suggests that Alexia complete the ritual, and they travel back to the farm where Thug-ray is hiding with the Witchfire. Alas, there’s no trace of the priestess at the farm, and the party is forced to go back to Corvis, since the only one powerful enough to trace her seems to be Devlyn.

The party enters the University, and retrieves the Umbral Spiral, but only after Kairon sacrifices himself by falling victim of a deadly trap.

Session 9

The party retrieves Father Dumas, and Sting, who was also captive, and all together they make their way to a nearby forest, to lay in hide.

Back with Hellstrom, they deliver Dumas, and Gavrel and Kairon are sent to deliver a message to inform the Empire that the old king has taken Corvis. The adventurers decide to leave Corvis and keep the sword Witchfire.

They hide in an abandoned farm a couple of miles from Corvis, but are harrassed by small groups of undead. Eventually they send a message to the Capital, reporting about the situation. In Corvis, they are now wanted men (tieflings…).

No answer comes from the Capital, so the adventurers rethink their plans, and try to forge an alliance with Hellstrom to kill the conquering king. Dumas, Alexia, and a few guards arrive at the abandoned farm to deal with the party.

Session 8

Thug-ray recovers the evil sword, Witchfire, and then the party leaves the Temple to go and reap their revenge upon the Gatormen village. They slaughter the humanoids, and recover their stolen goods.

Back on the Fortune, the party travels back to Corvis, only to find out that the city has been conquered by a Lord Raelthorn, apparently allied with the dark mage Vhan Oberen.

Every ship entering the docks is checked by the occupying soldiers, who are looking for Witchfire.

The party sneaks into town, and makes contact with Captain Hellstrom, who is still in charge under the new regime, but secretly plots to free Corvis from its conquerors. Captain Hellstrom hires the party to infiltrate the Jailhouse, and free Father Dumas, who has been imprisoned for his efforts in defending the city.

The party enters the jail, eventually finding the cell where Father Dumas is kept.

Session 7

The party enters the temple, now inhabited by a tribe of Gatormen. As they delve deeper, they discover several groups of undead fighting against the Gatormen guardians of the Temple.

Eventually, the party finds Alexia and her minions near the core of the temple’s power, a huge pillar of light occupying the center of the structure.

Undead fight against gatormen, while Alexia tries to complete the ritual to resurrect her mother. The party disrupts the ritual, but is forced to retreat temporarily.

Upon returning, they find Alexia is the only survivor of the struggle. The party tries to forge an alliance with her, but she will only accept if four of the party members will surrender their souls to her to complete the ritual.

A battle ensues, where Alexia is defeated, and forced to jump into the pillar of light, dissolving into the luminescence.

Her sword Witchfire, and the corpse of her mother, lay at the party’s feet.

Session 6

After the undead army leaves, father Dumas suggests to the party to travel through the nearby swamp, and seek an ancient temple. He believes this is where Alexia is bound to, in order to resurrect her mother.

The party hires Capt. Squint and his “Fortune” (a river barge). After a few days of travel, they are ambushed by a tribe of Gatormen. The bestial creatures are too strong for them, and they are forced to give up their barge, and are robbed of all their money.

The gatormen take Capt. Squint and his crew hostage, while the party is sent away to bring more gold to ransom them.

The party continues on its primary target, and eventually reaches the ancient temple.


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