Chronicles of Gaja

Session 1

The PCs meet at the inn of the Hungry Harpy. There they’re contacted by The Captain of the Guards, who hires them to track a band of orcs that have stolen a cart containing a crate full of important tomes to be delivered to the Great Library in the Capital. The party finds and assaults the orc camp, and retrieves the crate.

Session 2

The party is contacted once again by The Captain of the Guards, who assigns them a new mission. They must escort a caravan of supplies to the city of Corvis, and report to Father Dumas.

On the road they are attacked by goblin bandits, but they eventually reach Corvis. They meet Father Dumas, who hires them to investigate the disappearance of several corpses from many graveyards inside town and in the nearby farms.

After having questioned a few of the families involved, the party understands that all the missing bodies where once jurors in a trial against a covenant of witches. They also find proof that a white-dressed female figure was spotted on the site of a few graveyards.

Session 3

The party finds out that one of the executed witches, Lexaria, was the sister of father Dumas. It seems Lexaria’s daughter, Alexia, might be involved with the whole issue.

Spurred by father Dumas, the heroes explore the resting place of the witch coven, only to discover that the bodies of the witches are gone, and that dark necromantic magic is in play.

When they return to the cathedral, they finally meet Alexia, who seems to have sorcerous powers.

Session 4

After denying any involvement in the grave-robbing, Alexia leaves. Sting shadows her until she enters a secret passage to the city’s catacombs. The party follows, and into the catacombs they discover signs of necromantic magic, and several papers tying Alexia to foul rituals. They also discover a map of Fort Ryker, probably Alexia next destination.

While they explore the catacombs, they meet Alexia, who imprisons them behind a magic glass wall, revealing to them that her revenge will soon be complete. After she leaves, the party manages to escape the catacombs, and report to Father Dumas, who does not believe in Alexia’s involvement.

The party leaves the cathedral, and are contacted by Capt Julian Hellstrom, Corvis’ Watch Captain. After learning that Alexia has set her gaze on Fort Ryker, the Captain hires the party to go and check what is afoot. The party leaves Corvis, bound to Fort Ryker.

Session 5

The party arrives at Fort Ryker, and discover that the fort is infested with hundreds of undead, mostly skeletons. They cause some damage in the Fort, but in the end decide to return to Corvis to warn the city.

Apparently they’re too late, since when they return they find the city already under assault from the undead. Helping where they can, they meet Alexia, together with a cloaked stranger, at the tomb of Alexia’s mother. Alexia is wielding the Witchfire, the magical sword that executed the witches. After a short quarrel, Alexia and the stranger disappear, leaving an empty tomb behind them.

As the undead leave the city, the party begins to help the city of Corvis to recover.

Session 6

After the undead army leaves, father Dumas suggests to the party to travel through the nearby swamp, and seek an ancient temple. He believes this is where Alexia is bound to, in order to resurrect her mother.

The party hires Capt. Squint and his “Fortune” (a river barge). After a few days of travel, they are ambushed by a tribe of Gatormen. The bestial creatures are too strong for them, and they are forced to give up their barge, and are robbed of all their money.

The gatormen take Capt. Squint and his crew hostage, while the party is sent away to bring more gold to ransom them.

The party continues on its primary target, and eventually reaches the ancient temple.

Session 7

The party enters the temple, now inhabited by a tribe of Gatormen. As they delve deeper, they discover several groups of undead fighting against the Gatormen guardians of the Temple.

Eventually, the party finds Alexia and her minions near the core of the temple’s power, a huge pillar of light occupying the center of the structure.

Undead fight against gatormen, while Alexia tries to complete the ritual to resurrect her mother. The party disrupts the ritual, but is forced to retreat temporarily.

Upon returning, they find Alexia is the only survivor of the struggle. The party tries to forge an alliance with her, but she will only accept if four of the party members will surrender their souls to her to complete the ritual.

A battle ensues, where Alexia is defeated, and forced to jump into the pillar of light, dissolving into the luminescence.

Her sword Witchfire, and the corpse of her mother, lay at the party’s feet.

Session 8

Thug-ray recovers the evil sword, Witchfire, and then the party leaves the Temple to go and reap their revenge upon the Gatormen village. They slaughter the humanoids, and recover their stolen goods.

Back on the Fortune, the party travels back to Corvis, only to find out that the city has been conquered by a Lord Raelthorn, apparently allied with the dark mage Vhan Oberen.

Every ship entering the docks is checked by the occupying soldiers, who are looking for Witchfire.

The party sneaks into town, and makes contact with Captain Hellstrom, who is still in charge under the new regime, but secretly plots to free Corvis from its conquerors. Captain Hellstrom hires the party to infiltrate the Jailhouse, and free Father Dumas, who has been imprisoned for his efforts in defending the city.

The party enters the jail, eventually finding the cell where Father Dumas is kept.

Session 9

The party retrieves Father Dumas, and Sting, who was also captive, and all together they make their way to a nearby forest, to lay in hide.

Back with Hellstrom, they deliver Dumas, and Gavrel and Kairon are sent to deliver a message to inform the Empire that the old king has taken Corvis. The adventurers decide to leave Corvis and keep the sword Witchfire.

They hide in an abandoned farm a couple of miles from Corvis, but are harrassed by small groups of undead. Eventually they send a message to the Capital, reporting about the situation. In Corvis, they are now wanted men (tieflings…).

No answer comes from the Capital, so the adventurers rethink their plans, and try to forge an alliance with Hellstrom to kill the conquering king. Dumas, Alexia, and a few guards arrive at the abandoned farm to deal with the party.

Session 10

Father Dumas informs the party that there’s an hidden undead legion awaiting below Corvis, but the fearsome warriors are asleep, and only a ritual performed with the Witchfire can awake them.

The party goes to Corvis to deal with Hellstrom about a reward, and once they find an agreement, they’re directed to Devlyn Bain, a powerful sorcerer who can perform the ritual.

Unfortunately, Devlyn shares his soul with a demon, who will certainly take control if Devlyn is under stress. The only way to release him from this curse is to obtain the Umbral Spiral, a magic tome hidden in the Corvis University.

Due to this issue, the party suggests that Alexia complete the ritual, and they travel back to the farm where Thug-ray is hiding with the Witchfire. Alas, there’s no trace of the priestess at the farm, and the party is forced to go back to Corvis, since the only one powerful enough to trace her seems to be Devlyn.

The party enters the University, and retrieves the Umbral Spiral, but only after Kairon sacrifices himself by falling victim of a deadly trap.


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